From 4faa8a361eda5c313f1e85798a54b329b21e8b7e Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Sun, 30 Jul 2023 22:34:24 +0800 Subject: [PATCH] vault backup: 2023-07-30 22:34:23 --- .../Rendering/RenderFeature/VirtualTexture学习笔记.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md b/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md index 0c50fc2..bd85e87 100644 --- a/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md +++ b/03-UnrealEngine/Rendering/RenderFeature/VirtualTexture学习笔记.md @@ -9,7 +9,6 @@ rating: ⭐ # 前言 学习文章: - https://zhuanlan.zhihu.com/p/138484024 -- **Streaming VT** = 显存优化,但需要额外消耗一些性能。 **Runtime VT** = 性能优化,可以预先将材质缓存到一张巨大的虚拟RT上,一般用于地形。 @@ -28,6 +27,9 @@ rating: ⭐ ![](https://pic1.zhimg.com/80/v2-754fb67195882775cb95dcb1d2366ad8_720w.webp) # RuntimeVirtualTexture +其主要目的是Cache材质计算结果。可以参考李文磊的视频: +https://www.bilibili.com/video/BV1KK411L7Rg/?spm_id_from=333.1007.top_right_bar_window_history.content.click&vd_source=d47c0bb42f9c72fd7d74562185cee290 + 使用步骤: 1. 创建RuntimeVirtualTexture、RuntimeVirtualTextureActor、Landscape资产。 2. 在RuntimeVirtualTextureActor指定RuntimeVirtualTexture与Landscape资产,并且复制Landscape的Bound。