vault backup: 2023-08-05 23:06:36
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06-DCC/Blender/导出PSK_PSA脚本.md
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06-DCC/Blender/导出PSK_PSA脚本.md
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# PSK
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```python
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import bpy
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import os
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import math
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from io_import_scene_unreal_psa_psk_280 import *
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pskPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Character\\Enemy'
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for root, subdirs, files in os.walk(pskPath):
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for dirName in subdirs:
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print(root + '\\'+ dirName)
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for modelroot, modeldirs, modelfiles in os.walk(root + '\\'+ dirName +'\\Model'):
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for f in modelfiles:
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if f.endswith('.psk'):
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psk_file = os.path.join(modelroot, f)
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fbx_file = os.path.splitext(psk_file)[0] + ".fbx"
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# 清空场景
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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pskimport(psk_file, bReorientBones = False)
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# 使用SmoothShading
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for obj in bpy.data.objects:
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if obj.type=='MESH':
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obj.data.use_auto_smooth = True
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obj.data.auto_smooth_angle = math.radians(180)
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currentmesh = obj.data
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for setting in currentmesh.polygons:
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setting.use_smooth = True
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bpy.context.object.data.update()
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# 输出骨骼模型
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.export_scene.fbx(filepath=fbx_file)
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```
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