From 51842df41dad0a65e3d08a6d3c7bb866eceb1d5b Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 3 Aug 2023 11:58:50 +0800 Subject: [PATCH] vault backup: 2023-08-03 11:58:50 --- .../Gameplay/PuerTS/Puerts(一)——学习资料归纳.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/03-UnrealEngine/Gameplay/PuerTS/Puerts(一)——学习资料归纳.md b/03-UnrealEngine/Gameplay/PuerTS/Puerts(一)——学习资料归纳.md index 5b43200..56a597c 100644 --- a/03-UnrealEngine/Gameplay/PuerTS/Puerts(一)——学习资料归纳.md +++ b/03-UnrealEngine/Gameplay/PuerTS/Puerts(一)——学习资料归纳.md @@ -124,9 +124,10 @@ $ ts-node-dev ./bin/www # Puerts Puerts的使用方法主要为 -- 继承原生UE C++类 +- 继承 + - 继承原生UE C++类:继承并且实现之后就会在 + - Mixin: - 在C++类中调用TypeScript文件 -- Mixin ## puerts_unreal_demo 食用方法 项目默认使用UTsGameInstance,可以在cpp中修改OnStart()中调用的TS脚本文件名,来查看结果。优先查看TS文件: - QuickStart