diff --git a/02-Note/WY/美术竞标准备方向.md b/02-Note/WY/美术竞标准备方向.md deleted file mode 100644 index b9bc80d..0000000 --- a/02-Note/WY/美术竞标准备方向.md +++ /dev/null @@ -1,15 +0,0 @@ -1. 制作方案 - -UE - 弥赛亚 - -2. 性能 - - - -3. 对接 - - - - - -提供美术、TA。退而其次提供TA服务。 \ No newline at end of file diff --git a/02-Note/WY/项目相关.md b/02-Note/WY/项目相关.md deleted file mode 100644 index 4579bf7..0000000 --- a/02-Note/WY/项目相关.md +++ /dev/null @@ -1 +0,0 @@ -# 前言 diff --git a/03-UnrealEngine/Rendering/Debug/RenderDoc使用技巧.md b/03-UnrealEngine/Rendering/Debug/RenderDoc使用技巧.md index 8d7e574..06d6c7f 100644 --- a/03-UnrealEngine/Rendering/Debug/RenderDoc使用技巧.md +++ b/03-UnrealEngine/Rendering/Debug/RenderDoc使用技巧.md @@ -28,6 +28,7 @@ pix的单步调试需要开启**开发者模式**,具体是在window的设置 ## 抓帧技巧 - [RenderDoc抓帧steam平台](https://zhuanlan.zhihu.com/p/721764908) - 关闭并行绘制相关命令: + - r.RDG.AsyncCompute=0 - **r.RHICmdBypass=1** - **r.MeshDrawCommands.ParallelPassSetup=0** - **r.MeshDrawCommands.UseCachedCommands=1** diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/Mobile OpenGL 渲染管线笔记.md b/03-UnrealEngine/Rendering/RenderingPipeline/Mobile OpenGL 渲染管线笔记.md new file mode 100644 index 0000000..ee5e87c --- /dev/null +++ b/03-UnrealEngine/Rendering/RenderingPipeline/Mobile OpenGL 渲染管线笔记.md @@ -0,0 +1,29 @@ +--- +title: Mobile OpenGL 渲染管线笔记 +date: 2025-10-02 18:57:31 +excerpt: +tags: +rating: ⭐ +--- +# 相关文件 +- MobileShadingRenderer.cpp + - FMobileSceneRenderer::Render() +# OpenGL的渲染Pass +1. GPUScene +2. ComputeLightGrid +3. FFXSystem::PreRender +4. FGPUSortManager::OnPreRender +5. SkyAtomsphereLUTs +6. ShadowDepths +7. FullDepthPrepass +8. FenceOcclusionTests +9. RenderMobileShadowProjections +10. AmbientOcclusion +11. SceneColorRendering + 1. MobileBaePass +12. DecalsAndTranslucency +13. Velocity +14. AsyncGpuTraceHelper::PostRenderOpaque +15. FGPUSortManager::OnPostRenderOpaque +16. PostProcessing +17. RenderFinish \ No newline at end of file