vault backup: 2025-10-09 10:54:05
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1. 制作方案
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UE - 弥赛亚
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2. 性能
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3. 对接
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提供美术、TA。退而其次提供TA服务。
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# 前言
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## 抓帧技巧
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## 抓帧技巧
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- [RenderDoc抓帧steam平台](https://zhuanlan.zhihu.com/p/721764908)
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- [RenderDoc抓帧steam平台](https://zhuanlan.zhihu.com/p/721764908)
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- 关闭并行绘制相关命令:
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- 关闭并行绘制相关命令:
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- r.RDG.AsyncCompute=0
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- **r.RHICmdBypass=1**
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- **r.RHICmdBypass=1**
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- **r.MeshDrawCommands.ParallelPassSetup=0**
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- **r.MeshDrawCommands.ParallelPassSetup=0**
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- **r.MeshDrawCommands.UseCachedCommands=1**
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- **r.MeshDrawCommands.UseCachedCommands=1**
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---
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title: Mobile OpenGL 渲染管线笔记
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date: 2025-10-02 18:57:31
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excerpt:
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tags:
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rating: ⭐
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---
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# 相关文件
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- MobileShadingRenderer.cpp
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- FMobileSceneRenderer::Render()
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# OpenGL的渲染Pass
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1. GPUScene
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2. ComputeLightGrid
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3. FFXSystem::PreRender
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4. FGPUSortManager::OnPreRender
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5. SkyAtomsphereLUTs
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6. ShadowDepths
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7. FullDepthPrepass
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8. FenceOcclusionTests
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9. RenderMobileShadowProjections
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10. AmbientOcclusion
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11. SceneColorRendering
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1. MobileBaePass
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12. DecalsAndTranslucency
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13. Velocity
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14. AsyncGpuTraceHelper::PostRenderOpaque
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15. FGPUSortManager::OnPostRenderOpaque
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16. PostProcessing
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17. RenderFinish
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