vault backup: 2025-10-09 10:54:05

This commit is contained in:
2025-10-09 10:54:05 +08:00
parent 9746148f3a
commit 5209c82cee
4 changed files with 30 additions and 16 deletions

View File

@@ -1,15 +0,0 @@
1. 制作方案
UE - 弥赛亚
2. 性能
3. 对接
提供美术、TA。退而其次提供TA服务。

View File

@@ -1 +0,0 @@
# 前言

View File

@@ -28,6 +28,7 @@ pix的单步调试需要开启**开发者模式**具体是在window的设置
## 抓帧技巧
- [RenderDoc抓帧steam平台](https://zhuanlan.zhihu.com/p/721764908)
- 关闭并行绘制相关命令:
- r.RDG.AsyncCompute=0
- **r.RHICmdBypass=1**
- **r.MeshDrawCommands.ParallelPassSetup=0**
- **r.MeshDrawCommands.UseCachedCommands=1**

View File

@@ -0,0 +1,29 @@
---
title: Mobile OpenGL 渲染管线笔记
date: 2025-10-02 18:57:31
excerpt:
tags:
rating: ⭐
---
# 相关文件
- MobileShadingRenderer.cpp
- FMobileSceneRenderer::Render()
# OpenGL的渲染Pass
1. GPUScene
2. ComputeLightGrid
3. FFXSystem::PreRender
4. FGPUSortManager::OnPreRender
5. SkyAtomsphereLUTs
6. ShadowDepths
7. FullDepthPrepass
8. FenceOcclusionTests
9. RenderMobileShadowProjections
10. AmbientOcclusion
11. SceneColorRendering
1. MobileBaePass
12. DecalsAndTranslucency
13. Velocity
14. AsyncGpuTraceHelper::PostRenderOpaque
15. FGPUSortManager::OnPostRenderOpaque
16. PostProcessing
17. RenderFinish