vault backup: 2024-04-18 18:48:16
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@@ -8,7 +8,6 @@ rating: ⭐
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# ToonStandard(Cel打底)
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## Diffuse
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```c++
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//Lighting.Diffuse *= AreaLight.FalloffColor * (Falloff * HalfLambert);
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//TODO:添加阴影过渡效果。
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@@ -19,6 +18,11 @@ rating: ⭐
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//ToonSpecular添加类型:1.PBR 2. 各项异性(defaultLit)3. 各项异性头发 4. 自定义高光大小与过渡效果 https://zhuanlan.zhihu.com/p/361918341 5.自定义高光形状贴图 https://zhuanlan.zhihu.com/p/640258070 https://github.com/AnCG7/URPShaderCodeSample/blob/891034b3fa6e838e2b231390755479f0f649f181/Assets/Shaders/NPR/Cartoon/Stylized%20Highlight%20(Transform).shader#L2
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```
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ToonShadow:
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1. PBR:为了兼容默认阴影效果。
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2. ShadowColorTexture:
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实现阴影偏移以及阴影羽化效果。
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## Specular
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# 厚涂 ShaderModel(通过修改预积分ShaderModel)
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