vault backup: 2024-05-20 18:12:41

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BlueRose 2024-05-20 18:12:41 +08:00
parent b62ac7a606
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2 changed files with 12 additions and 6 deletions

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## Data
### UDirectorCamGroupData
镜头组数据资产,里面存储***各个镜头LevelSequence***。
### UDirectorCamSetupData
里面存储各种***UDirectorCamGroupData***。
# LevelSequences
LevelSequence的帧数为30fps。
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1. 在LevelSequences目录下新建一个LevelSequence资产。
2. 拖入角色蓝图资产到到LevelSequence中Spawnable并且Attach指定的**LiveArea**Actor下对齐直播场景的原点。拖入SoundBase资产到LevelSequence中可选
3. 角色蓝图添加CharacterMesh轨道并且给CharacterMesh轨道指定对应的AnimationSequence资产。
4.
5. 如果需要追踪则给CinemaCamera添加FollowingMovement组件以及轨道并且指定组件的FollowingActor为对应Actor并且***填写FollowingIdolName***例如Idol.BeiLa。以及FollowingSocketName
4. 添加摄像机
1. CinemaCamera
1. 如果需要追踪则给CinemaCamera添加FollowingMovement组件以及轨道并且指定组件的FollowingActor为对应Actor并且***填写FollowingIdolName***例如Idol.BeiLa。以及FollowingSocketName
2. DirectorCamera为场景相关的相机静态镜头
1. Sequence中添加DirectorCamera之后Attach到CameraRoot下。
2. 如果需要追踪则给DirectorCamera添加FollowingMovement组件以及轨道并且指定组件的FollowingActor为对应Actor并且***填写FollowingIdolName***例如Idol.BeiLa。以及FollowingSocketName
5. 将LevelSequence添加到对应的`UDirectorCamGroupData`资产中。
6. 将`UDirectorCamGroupData`放入到对应`UDirectorCamGroupData`资产中。
7. 点击ASoul工具-配置ShotGroupBroad通用按钮。配置StreamDock面部按钮以及图标。
DirectorCamera为场景相关的相机。
1. Sequence中添加DirectorCamera之后Attach到CameraRoot下。