vault backup: 2023-08-05 23:29:45

This commit is contained in:
BlueRose 2023-08-05 23:29:45 +08:00
parent 50b3fababb
commit 55078f900d

View File

@ -19,7 +19,6 @@ for root, subdirs, files in os.walk(pskPath):
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
pskimport(psk_file, bReorientBones = False)
# 使用SmoothShading
for obj in bpy.data.objects:
if obj.type=='MESH':
@ -29,8 +28,36 @@ for root, subdirs, files in os.walk(pskPath):
for setting in currentmesh.polygons:
setting.use_smooth = True
bpy.context.object.data.update()
# 输出骨骼模型
bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_scene.fbx(filepath=fbx_file)
bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
```
# PSA
```python
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
pskPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Character\\Enemy\\E000_00\\Model\\SK_CH_E000_00.psk'
psaDirPath = 'C:\\Users\\BlueRose\\Desktop\\BLUEPROTOCOL\\Game\\Animations\\Enemy\\E000'
# 清空场景并且导入模型
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
pskimport(pskPath, bReorientBones = False, bImportmesh = False, bImportbone = True)
for root, subdirs, files in os.walk(psaDirPath):
for f in files:
if f.endswith('.psa'):
psa_file = os.path.join(root, f)
pskDirPath = os.path.dirname(pskPath)
fbx_file = os.path.join(pskDirPath,f)
fbx_file = os.path.splitext(fbx_file)[0] + ".fbx"
print(fbx_file)
psaimport(psa_file)
bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_scene.fbx(filepath=fbx_file,add_leaf_bones=False)
```