vault backup: 2024-02-28 17:33:14
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@ -111,3 +111,61 @@ const float3 WaterDiffuseIndirectIlluminance = DiffuseIndirectLighting * PI;// D
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8. Out.MRT[0].rgb *= ViewPreExposure;
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### 1553:FinalizeVirtualTextureFeedback
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# UE5
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## Lumen相关
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- GetSkyLighting()
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- Lumen
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- GetTranslucencyGIVolumeLighting()
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- SkyLighting
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- GetEffectiveSkySHDiffuse()
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- GetVolumetricLightmapSkyBentNormal()
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- GetSkyBentNormalAndOcclusion()
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**GetSkyLighting()** 演示了采样SkyLight与Lumen的方法。
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### SkyLighting
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GetEffectiveSkySHDiffuse()是一个宏,会根据平台指向下面2个函数:
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```c++
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/**
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* Computes sky diffuse lighting from the SH irradiance map.
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* This has the SH basis evaluation and diffuse convolution weights combined for minimal ALU's - see "Stupid Spherical Harmonics (SH) Tricks"
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*/
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float3 GetSkySHDiffuse(float3 Normal)
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{
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float4 NormalVector = float4(Normal, 1.0f);
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float3 Intermediate0, Intermediate1, Intermediate2;
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Intermediate0.x = dot(SkyIrradianceEnvironmentMap[0], NormalVector);
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Intermediate0.y = dot(SkyIrradianceEnvironmentMap[1], NormalVector);
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Intermediate0.z = dot(SkyIrradianceEnvironmentMap[2], NormalVector);
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float4 vB = NormalVector.xyzz * NormalVector.yzzx;
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Intermediate1.x = dot(SkyIrradianceEnvironmentMap[3], vB);
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Intermediate1.y = dot(SkyIrradianceEnvironmentMap[4], vB);
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Intermediate1.z = dot(SkyIrradianceEnvironmentMap[5], vB);
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float vC = NormalVector.x * NormalVector.x - NormalVector.y * NormalVector.y;
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Intermediate2 = SkyIrradianceEnvironmentMap[6].xyz * vC;
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// max to not get negative colors
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return max(0, Intermediate0 + Intermediate1 + Intermediate2);
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}
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/**
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* Computes sky diffuse lighting from the SH irradiance map.
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* This has the SH basis evaluation and diffuse convolution weights combined for minimal ALU's - see "Stupid Spherical Harmonics (SH) Tricks"
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* Only does the first 3 components for speed.
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*/
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float3 GetSkySHDiffuseSimple(float3 Normal)
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{
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float4 NormalVector = float4(Normal, 1);
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float3 Intermediate0;
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Intermediate0.x = dot(SkyIrradianceEnvironmentMap[0], NormalVector);
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Intermediate0.y = dot(SkyIrradianceEnvironmentMap[1], NormalVector);
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Intermediate0.z = dot(SkyIrradianceEnvironmentMap[2], NormalVector);
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// max to not get negative colors
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return max(0, Intermediate0);
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}
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```
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@ -23,6 +23,9 @@
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- 轻松解决卫生间的潮湿异味💩暗卫必看!: https://www.bilibili.com/video/BV14K411M7u2/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e&t=79
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- 卫生间的门需要安装百叶或者下面留缝,不然换气扇抽不动。
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- 关闭马桶盖再冲厕所。
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- 布线&WiFi
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- https://www.bilibili.com/video/BV1RB4y1j7wK/?p=5&spm_id_from=pageDriver
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- 使用Wifi Man APP测试WiFi信号强度。(还有OpenSpeedTest、SpeedTest、全球网测)
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- 衣柜
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- 砌墙衣柜好处与施工事项:https://www.bilibili.com/video/BV1wY4y197q5/?spm_id_from=333.788&vd_source=d47c0bb42f9c72fd7d74562185cee290
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- 砌墙衣柜。可以自由改变格局,可以放入更多的东西。
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@ -61,4 +64,6 @@
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- 最好要接入的电器:空气净化器、加湿器、智能浴霸、晾衣架。
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- 智能家居装修时需要注意:
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- 灯光设计
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- 布线与电位(主路由网线需要有来回,尽可能多留网口、开关盒留零线、多留插座)
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- 布线与电位(主路由网线需要有来回,尽可能多留网口、开关盒留零线、多留插座)
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- 烘干机
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- 海尔、美的
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