vault backup: 2025-01-20 22:14:30
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@ -197,3 +197,19 @@ void AddPostProcessingPasses()
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相关变量更新函数位于FCachedLUTSettings::GetCombineLUTParameters()
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相关变量更新函数位于FCachedLUTSettings::GetCombineLUTParameters()
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## PostProcessTonemap.usf
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## PostProcessTonemap.usf
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## 实现方法
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```c++
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//BlueRose Modify
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FGBufferData SamplerBuffer = GetGBufferData(UV * View.ResolutionFractionAndInv.x, false);
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if (SamplerBuffer.CustomStencil > 1.0f && abs(SamplerBuffer.CustomDepth - SamplerBuffer.Depth) < 1)
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{
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// OutColor = SampleSceneColor(UV);
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OutColor = TonemapCommonPS(UV, InVignette, GrainUV, ScreenPos, FullViewUV, SvPosition, Luminance);
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}else
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{
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OutColor = TonemapCommonPS(UV, InVignette, GrainUV, ScreenPos, FullViewUV, SvPosition, Luminance);
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}
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//BlueRose Modify End
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```
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