diff --git a/02-Note/DAWA/2025.1.26格斗游戏笔记.md b/02-Note/DAWA/HitBoxBlueprint笔记.md similarity index 100% rename from 02-Note/DAWA/2025.1.26格斗游戏笔记.md rename to 02-Note/DAWA/HitBoxBlueprint笔记.md diff --git a/02-Note/DAWA/Old/FightingGameStemp笔记.md b/02-Note/DAWA/Old/FightingGameStemp笔记.md new file mode 100644 index 0000000..2f437b6 --- /dev/null +++ b/02-Note/DAWA/Old/FightingGameStemp笔记.md @@ -0,0 +1,17 @@ + +# 前言 +- Document:https://drive.google.com/file/d/1zgNpEdIRJxYInLf7WppvjQuUKup6tJAV/view +# 3C +- BP_GameInstance:联机相关逻辑。 +- BP_FightingGameMode: + - BP_GameState: + - BP_PlayerState: + - 逻辑 + - 载入所有角色选人阶段资源(1~16) + - 根据选择的模式调用SetInitialPositionFor1on1()或者SetInitialPositionFor3On3(),之后创建BP_GlobalCamera + - 3个接口实现:BPIStartCameraForBattle、BPISetChange-SideForCamera、BPISetInitial-PositionForArcade +- BP_Sub_Controller => BP_Common_Controller: + + +## Character +每个角色的逻辑都单独写在一个Character蓝图类中。 \ No newline at end of file