From 57ac0481d389ddefa3d0f6d0aa04b986cdbfa637 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 7 Feb 2025 17:36:55 +0800 Subject: [PATCH] vault backup: 2025-02-07 17:36:55 --- ...26格斗游戏笔记.md => HitBoxBlueprint笔记.md} | 0 02-Note/DAWA/Old/FightingGameStemp笔记.md | 17 +++++++++++++++++ 2 files changed, 17 insertions(+) rename 02-Note/DAWA/{2025.1.26格斗游戏笔记.md => HitBoxBlueprint笔记.md} (100%) create mode 100644 02-Note/DAWA/Old/FightingGameStemp笔记.md diff --git a/02-Note/DAWA/2025.1.26格斗游戏笔记.md b/02-Note/DAWA/HitBoxBlueprint笔记.md similarity index 100% rename from 02-Note/DAWA/2025.1.26格斗游戏笔记.md rename to 02-Note/DAWA/HitBoxBlueprint笔记.md diff --git a/02-Note/DAWA/Old/FightingGameStemp笔记.md b/02-Note/DAWA/Old/FightingGameStemp笔记.md new file mode 100644 index 0000000..2f437b6 --- /dev/null +++ b/02-Note/DAWA/Old/FightingGameStemp笔记.md @@ -0,0 +1,17 @@ + +# 前言 +- Document:https://drive.google.com/file/d/1zgNpEdIRJxYInLf7WppvjQuUKup6tJAV/view +# 3C +- BP_GameInstance:联机相关逻辑。 +- BP_FightingGameMode: + - BP_GameState: + - BP_PlayerState: + - 逻辑 + - 载入所有角色选人阶段资源(1~16) + - 根据选择的模式调用SetInitialPositionFor1on1()或者SetInitialPositionFor3On3(),之后创建BP_GlobalCamera + - 3个接口实现:BPIStartCameraForBattle、BPISetChange-SideForCamera、BPISetInitial-PositionForArcade +- BP_Sub_Controller => BP_Common_Controller: + + +## Character +每个角色的逻辑都单独写在一个Character蓝图类中。 \ No newline at end of file