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02-Note/DAWA/Old/FightingGameStemp笔记.md
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02-Note/DAWA/Old/FightingGameStemp笔记.md
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# 前言
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- Document:https://drive.google.com/file/d/1zgNpEdIRJxYInLf7WppvjQuUKup6tJAV/view
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# 3C
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- BP_GameInstance:联机相关逻辑。
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- BP_FightingGameMode:
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- BP_GameState:
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- BP_PlayerState:
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- 逻辑
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- 载入所有角色选人阶段资源(1~16)
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- 根据选择的模式调用SetInitialPositionFor1on1()或者SetInitialPositionFor3On3(),之后创建BP_GlobalCamera
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- 3个接口实现:BPIStartCameraForBattle、BPISetChange-SideForCamera、BPISetInitial-PositionForArcade
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- BP_Sub_Controller => BP_Common_Controller:
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## Character
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每个角色的逻辑都单独写在一个Character蓝图类中。
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