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# 前言
- Document:https://drive.google.com/file/d/1zgNpEdIRJxYInLf7WppvjQuUKup6tJAV/view
# 3C
- BP_GameInstance联机相关逻辑。
- BP_FightingGameMode
- BP_GameState
- BP_PlayerState
- 逻辑
- 载入所有角色选人阶段资源1~16
- 根据选择的模式调用SetInitialPositionFor1on1()或者SetInitialPositionFor3On3()之后创建BP_GlobalCamera
- 3个接口实现BPIStartCameraForBattle、BPISetChange-SideForCamera、BPISetInitial-PositionForArcade
- BP_Sub_Controller => BP_Common_Controller
## Character
每个角色的逻辑都单独写在一个Character蓝图类中。