vault backup: 2024-07-19 19:45:43
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@@ -146,8 +146,16 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M
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# Runtime Sequence驱动物体问题
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# WorldPartition Runtime Sequence驱动物体问题
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1. WorldSettings关闭 EnableStreaming。所有场景Actor都会一直加载。
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2. 对应Actor关闭Is Spatially Loaded,Actor会一直加载。
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3. ~~使用WorldPartitionRuntimeStateVolumn,设置DataLayer加载即可。~~ 经过测试无效
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4. ~~Sequence使用DataLayerTracker设置为Activated无效。~~
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4. ~~Sequence使用DataLayerTracker设置为Activated无效。~~
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***UE-173838 Actors in Level Sequence in a World Partitioned level do not move***
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https://issues.unrealengine.com/issue/UE-173838
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但5.2已经修复这个问题。
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## 曹老师提供思路
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使用在进行大世界之后对Sequence中的物体进行重新Binding。
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