vault backup: 2024-07-19 19:45:43
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@ -146,8 +146,16 @@ p4 sizes -s //Project/Development/LiveDirector/Content/__ExternalActors__/Maps/M
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# Runtime Sequence驱动物体问题
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# WorldPartition Runtime Sequence驱动物体问题
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1. WorldSettings关闭 EnableStreaming。所有场景Actor都会一直加载。
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2. 对应Actor关闭Is Spatially Loaded,Actor会一直加载。
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3. ~~使用WorldPartitionRuntimeStateVolumn,设置DataLayer加载即可。~~ 经过测试无效
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4. ~~Sequence使用DataLayerTracker设置为Activated无效。~~
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***UE-173838 Actors in Level Sequence in a World Partitioned level do not move***
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https://issues.unrealengine.com/issue/UE-173838
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但5.2已经修复这个问题。
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## 曹老师提供思路
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使用在进行大世界之后对Sequence中的物体进行重新Binding。
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03-UnrealEngine/卡通渲染相关资料/渲染功能/其他参考/其他游戏与软件参考/鸣潮_今夕_黑丝_影棚.png
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03-UnrealEngine/卡通渲染相关资料/渲染功能/其他参考/其他游戏与软件参考/鸣潮_今夕_黑丝_影棚.png
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03-UnrealEngine/卡通渲染相关资料/渲染功能/其他参考/其他游戏与软件参考/鸣潮_今夕_黑丝_户外.png
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@ -463,6 +463,16 @@ Export options:
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# 解决Blender导出问题的根骨骼问题
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使用Blender的**Better Fbx Importer & Exporter** addon就可以解决问题。
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# Umodel源码
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- https://github.com/gildor2/UEViewer
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- 其他版本
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- 支持[ACL 压缩](https://github.com/nfrechette/acl)的版本:https://www.gildor.org/smf/index.php/topic,7906.0.html
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- 2021.11_Material:https://drive.google.com/file/d/1oJVuux9XKXQttljL5ncZIF8_5O4CLfh0/view?usp=sharing
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- 2024.7使用较新版本ACL:https://drive.google.com/file/d/16qvYfhGg-yD7Q_FKQzuImO-dMH2s_m3u/view?usp=sharing
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- 2024.7使用较旧版本ACL:https://drive.google.com/file/d/1Z6SJ55Xf_lemmVpps_YsS6QsiQJHDr-j/view?usp=sharing
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- https://github.com/mdro/UEViewer
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- https://www.gildor.org/smf/index.php/topic,8565.0.html
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# UModel提取声音教程
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https://www.gildor.org/smf/index.php/topic,6389.msg34339.html#msg34339
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https://www.gildor.org/smf/index.php?topic=7271.0
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