vault backup: 2024-07-19 19:45:43

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BlueRose 2024-07-19 19:45:43 +08:00
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# Runtime Sequence驱动物体问题
# WorldPartition Runtime Sequence驱动物体问题
1. WorldSettings关闭 EnableStreaming。所有场景Actor都会一直加载。
2. 对应Actor关闭Is Spatially LoadedActor会一直加载。
3. ~~使用WorldPartitionRuntimeStateVolumn设置DataLayer加载即可。~~ 经过测试无效
4. ~~Sequence使用DataLayerTracker设置为Activated无效。~~
4. ~~Sequence使用DataLayerTracker设置为Activated无效。~~
***UE-173838 Actors in Level Sequence in a World Partitioned level do not move***
https://issues.unrealengine.com/issue/UE-173838
但5.2已经修复这个问题。
## 曹老师提供思路
使用在进行大世界之后对Sequence中的物体进行重新Binding。

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# 解决Blender导出问题的根骨骼问题
使用Blender的**Better Fbx Importer & Exporter** addon就可以解决问题。
# Umodel源码
- https://github.com/gildor2/UEViewer
- 其他版本
- 支持[ACL 压缩](https://github.com/nfrechette/acl)的版本:https://www.gildor.org/smf/index.php/topic,7906.0.html
- 2021.11_Material:https://drive.google.com/file/d/1oJVuux9XKXQttljL5ncZIF8_5O4CLfh0/view?usp=sharing
- 2024.7使用较新版本ACL:https://drive.google.com/file/d/16qvYfhGg-yD7Q_FKQzuImO-dMH2s_m3u/view?usp=sharing
- 2024.7使用较旧版本ACL:https://drive.google.com/file/d/1Z6SJ55Xf_lemmVpps_YsS6QsiQJHDr-j/view?usp=sharing
- https://github.com/mdro/UEViewer
- https://www.gildor.org/smf/index.php/topic,8565.0.html
# UModel提取声音教程
https://www.gildor.org/smf/index.php/topic,6389.msg34339.html#msg34339
https://www.gildor.org/smf/index.php?topic=7271.0