diff --git a/.obsidian/plugins/various-complements/data.json b/.obsidian/plugins/various-complements/data.json index 5de76ad..b7c8a08 100644 --- a/.obsidian/plugins/various-complements/data.json +++ b/.obsidian/plugins/various-complements/data.json @@ -134,6 +134,14 @@ "lastUpdated": 1691644835357 } } + }, + "输入输出什么,怎么对接,原理简述": { + "输入输出什么,怎么对接,原理简述": { + "currentFile": { + "count": 1, + "lastUpdated": 1692104361523 + } + } } } } \ No newline at end of file diff --git a/02-Note/DAWA/动画重定向功能调研.md b/02-Note/DAWA/动画重定向功能调研.md new file mode 100644 index 0000000..4427914 --- /dev/null +++ b/02-Note/DAWA/动画重定向功能调研.md @@ -0,0 +1,41 @@ +# 待选目标 +1. UE5自带的动画重定向功能 +2. Swift Motion Toolkit + 1. https://www.unrealengine.com/marketplace/zh-CN/product/swift-motion-toolkit?sessionInvalidated=true +3. ~~UE4自带的动画重定向功能~~ +4. ~~VRM4U实现的动画重定向功能~~ +## Swift Motion Toolkit +Showcase: +[Mixamo Animation to Manny](https://redirect.epicgames.com/?redirectTo=https://www.youtube.com/embed/_p9ttnPKMYI) +[Mocap dancing to Mannequin](https://redirect.epicgames.com/?redirectTo=https://www.youtube.com/embed/dRPSrGvM67U) +[Mocap aiming to Mannequin](https://redirect.epicgames.com/?redirectTo=https://www.youtube.com/embed/ZWKmjRFj-kEhttps://www.youtube.com/embed/ZWKmjRFj-kE) +[Mocap plane to Manny](https://redirect.epicgames.com/?redirectTo=https://www.youtube.com/embed/ZWKmjRFj-kE) + +[Video tutorials](https://redirect.epicgames.com/?redirectTo=https://www.youtube.com/playlist?list=PLt62Gv_wadqXZW6YQkZCXNoVAg8s9NxwI) +[Documents](https://redirect.epicgames.com/?redirectTo=https://kontiki.info/swift_motion_toolkit) +### 技术细节 +Features: +-  Import mo-cap animation in BVH format and provide a preview. +-  Retarget mo-cap animation to skeletal mesh asset.  +-  Supports more precise restoration of the position of end joints using IK. +-  Supports synchronizing animation to root and IK bones. +- Supports baking vertical or (and) horizontal root displacements into animations. +- Support for selectively preserving root rotation. +- Support for converting animations with root motion to in-place animations.  + +# 项目需求 +1. 研究UE5的骨骼链&IK 动画重定向算法。 +2. 研究Swift Motion Toolkit的动画重定向算法。 +3. 比较两者算法优劣;并从Runtime的角度提出改进思路。 +4. 搜索相关动画重定向论文,编写算法解析文档。 +## 原理简述 + + + +# 输入&输出 + + + +# 怎么对接 + +