diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md b/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md index e8e6330..f49ec73 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md @@ -1,6 +1,7 @@ # 参考文章 -UE4版本:https://zhuanlan.zhihu.com/p/446587397 -UE5版本:https://zhuanlan.zhihu.com/p/658700282 +- UE4:https://zhuanlan.zhihu.com/p/446587397 +- UE5.2 https://zhuanlan.zhihu.com/p/658700282 +- UE5.1 https://zhuanlan.zhihu.com/p/565837897 # c++部分 ## 添加ShaderModel @@ -115,11 +116,6 @@ else if(ShadingModel == SHADINGMODELID_NPRSHADING) ## 光照实现 - ShadingModel.ush,BxDF实现。 - DeferredLightingCommon.ush,延迟光照实现。 - -# UE5版本 -- 5.2 https://zhuanlan.zhihu.com/p/658700282 -- 5.1 https://zhuanlan.zhihu.com/p/565837897 - # 相关文件 - UMaterialInterface、UMaterial、UMaterialInstance、FMaterial、FMaterialResource、FMateialRenderProxy、FMaterialInstanceResource、FDefaultMaterialInstance - MaterialShader.cpp