vault backup: 2024-02-18 12:29:29
This commit is contained in:
parent
70cda91a8f
commit
58db662a59
@ -1,6 +1,7 @@
|
||||
# 参考文章
|
||||
UE4版本:https://zhuanlan.zhihu.com/p/446587397
|
||||
UE5版本:https://zhuanlan.zhihu.com/p/658700282
|
||||
- UE4:https://zhuanlan.zhihu.com/p/446587397
|
||||
- UE5.2 https://zhuanlan.zhihu.com/p/658700282
|
||||
- UE5.1 https://zhuanlan.zhihu.com/p/565837897
|
||||
|
||||
# c++部分
|
||||
## 添加ShaderModel
|
||||
@ -115,11 +116,6 @@ else if(ShadingModel == SHADINGMODELID_NPRSHADING)
|
||||
## 光照实现
|
||||
- ShadingModel.ush,BxDF实现。
|
||||
- DeferredLightingCommon.ush,延迟光照实现。
|
||||
|
||||
# UE5版本
|
||||
- 5.2 https://zhuanlan.zhihu.com/p/658700282
|
||||
- 5.1 https://zhuanlan.zhihu.com/p/565837897
|
||||
|
||||
# 相关文件
|
||||
- UMaterialInterface、UMaterial、UMaterialInstance、FMaterial、FMaterialResource、FMateialRenderProxy、FMaterialInstanceResource、FDefaultMaterialInstance
|
||||
- MaterialShader.cpp
|
||||
|
Loading…
x
Reference in New Issue
Block a user