vault backup: 2025-02-23 19:03:15
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@ -176,4 +176,21 @@ if (bToonDirectionOffsetToViewShadow && LightSceneInfo->Proxy->GetLightType() ==
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...
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...
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}
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}
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}
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}
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```
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```
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# NoSelfShadow
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UPrimitiveComponent::bSelfShadowOnly
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=>
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FPrimitiveSceneProxy::bSelfShadowOnly => **CastsSelfShadowOnly()**
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=>
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FProjectedShadowInfo::bSelfShadowOnly
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- FProjectedShadowInfo::SetupMeshDrawCommandsForProjectionStenciling():设置Stencil为1。
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- 在`FProjectedShadowInfo::GatherDynamicMeshElements()`被调用,FSceneRenderer::GatherShadowDynamicMeshElements()。
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- FProjectedShadowInfo::SetupProjectionStencilMask:设置Stencil为7( pre-shadow/per-object static shadow)。
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- 在`FProjectedShadowInfo::RenderProjectionInternal()`被调用。
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FProjectedShadowInfo::RenderProjectionInternal()
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