vault backup: 2025-02-23 19:03:15
This commit is contained in:
parent
d25736773e
commit
592ce2b9be
@ -177,3 +177,20 @@ if (bToonDirectionOffsetToViewShadow && LightSceneInfo->Proxy->GetLightType() ==
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
# NoSelfShadow
|
||||
UPrimitiveComponent::bSelfShadowOnly
|
||||
=>
|
||||
FPrimitiveSceneProxy::bSelfShadowOnly => **CastsSelfShadowOnly()**
|
||||
=>
|
||||
FProjectedShadowInfo::bSelfShadowOnly
|
||||
|
||||
|
||||
- FProjectedShadowInfo::SetupMeshDrawCommandsForProjectionStenciling():设置Stencil为1。
|
||||
- 在`FProjectedShadowInfo::GatherDynamicMeshElements()`被调用,FSceneRenderer::GatherShadowDynamicMeshElements()。
|
||||
- FProjectedShadowInfo::SetupProjectionStencilMask:设置Stencil为7( pre-shadow/per-object static shadow)。
|
||||
- 在`FProjectedShadowInfo::RenderProjectionInternal()`被调用。
|
||||
|
||||
|
||||
|
||||
FProjectedShadowInfo::RenderProjectionInternal()
|
||||
|
Loading…
x
Reference in New Issue
Block a user