vault backup: 2024-07-18 15:21:15
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{"123456":{"123456":{"currentFile":{"count":2,"lastUpdated":1720755815809}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":3,"lastUpdated":1719820337575}}},"LiveLink的应用及扩展":{"LiveLink的应用及扩展":{"internalLink":{"count":1,"lastUpdated":1720682388242}}},"Actor即可。":{"Actor即可。":{"currentFile":{"count":1,"lastUpdated":1721128244899}}},"TODO清单":{"TODO清单":{"internalLink":{"count":1,"lastUpdated":1721185627583}}},"群贝拉场景。可能是动画蓝图的问题。并不确定。":{"群贝拉场景。可能是动画蓝图的问题。并不确定。":{"currentFile":{"count":1,"lastUpdated":1721186286231}}},"c++内存泄漏分析工具":{"c++内存泄漏分析工具":{"internalLink":{"count":1,"lastUpdated":1721218206634}}}}
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{"123456":{"123456":{"currentFile":{"count":2,"lastUpdated":1720755815809}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":3,"lastUpdated":1719820337575}}},"LiveLink的应用及扩展":{"LiveLink的应用及扩展":{"internalLink":{"count":1,"lastUpdated":1720682388242}}},"Actor即可。":{"Actor即可。":{"currentFile":{"count":1,"lastUpdated":1721128244899}}},"TODO清单":{"TODO清单":{"internalLink":{"count":1,"lastUpdated":1721185627583}}},"群贝拉场景。可能是动画蓝图的问题。并不确定。":{"群贝拉场景。可能是动画蓝图的问题。并不确定。":{"currentFile":{"count":1,"lastUpdated":1721186286231}}},"c++内存泄漏分析工具":{"c++内存泄漏分析工具":{"internalLink":{"count":1,"lastUpdated":1721218206634}}},"DMX优化":{"DMX优化":{"currentFile":{"count":1,"lastUpdated":1721285453609}}}}
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## 已做记录
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1. [x] MediaPlayer硬件加速与TSR。
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2. [ ] BP_1开头平面反射优化以及场景BP_PannelReflction K没
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3. [ ] CPU粒子优化
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2. [x] BP_1开头平面反射优化以及场景BP_PannelReflction K没
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3. [x] CPU粒子优化
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4. [x] 伴舞角色MovemenComponent以及Tick优化。
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5. [ ] DMX Beam优化。
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5. [x] DMX Beam优化。
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6. [ ] Ultra_Dynamic_Sky的方向光级联阴影贴图设置。
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@ -62,4 +62,12 @@
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1. Cam_yaobi_02 2892625 这里建议暂时把屏幕空间反射关了,并且控制平面反射范围。
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1. 屏幕空间反射亮度设置为0。
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2. 发光贝拉建议把投影关了。
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3. 2899860~2900140的星光反射会消失。
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3. 2899860~2900140的星光反射会消失。
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# BP_16_YYDYG
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- 可以考虑把BP_PannelReflction K掉,因为角色脚下的台子没有反射。
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- Sequencer 去掉体积云。
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- DMX
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- M_Beam_Master5
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- M_Beam_Master14
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