vault backup: 2025-03-03 15:27:35
This commit is contained in:
@@ -372,3 +372,7 @@ float3 ToneMappedColorAP1 = FilmToneMap( ColorAP1 );
|
||||
# UE5 PostProcess 添加Pass代码
|
||||
- UE4中添加自定义ComputerShader:https://zhuanlan.zhihu.com/p/413884878
|
||||
- UE渲染学习(2)- 自定义PostProcess - Kuwahara滤镜:https://zhuanlan.zhihu.com/p/25790491262
|
||||
|
||||
PS:
|
||||
1. ToneMapping之后的Pass因为超采样的关系使得ViewportResoution与BufferResoution不同,所以需要使用`SHADER_PARAMETER(FScreenTransform, SvPositionToInputTextureUV)`以及`FScreenTransform::ChangeTextureBasisFromTo`计算变换比例。具体可以参考FFXAAPS。
|
||||
2.
|
Reference in New Issue
Block a user