vault backup: 2025-03-03 15:27:35

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BlueRose 2025-03-03 15:27:35 +08:00
parent 0339f5bce6
commit 5b545e3f51
3 changed files with 6 additions and 1 deletions

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@ -1 +1 @@
{"body01":{"body01":{"currentFile":{"count":1,"lastUpdated":1738243350947}}},"Games":{"Games":{"currentFile":{"count":1,"lastUpdated":1738586917474}}},"Camera":{"Camera":{"currentFile":{"count":1,"lastUpdated":1739168843622}}},"DeferredLightVertexShaders":{"DeferredLightVertexShaders":{"currentFile":{"count":1,"lastUpdated":1739267675471}}},"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}}}
{"Games":{"Games":{"currentFile":{"count":1,"lastUpdated":1738586917474}}},"Camera":{"Camera":{"currentFile":{"count":1,"lastUpdated":1739168843622}}},"DeferredLightVertexShaders":{"DeferredLightVertexShaders":{"currentFile":{"count":1,"lastUpdated":1739267675471}}},"Deprecated":{"Deprecated":{"internalLink":{"count":1,"lastUpdated":1740405714148}}},"PS.需要Shader添加FSceneTextureShaderParameters":{"PS.需要Shader添加FSceneTextureShaderParameters":{"currentFile":{"count":1,"lastUpdated":1740983366427}}}}

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@ -105,6 +105,7 @@ rating: ⭐⭐⭐
7. [ ] ToonLighting
1. [ ] Cel
2. [ ] 【UE5】卡通渲染着色篇3多光源 https://zhuanlan.zhihu.com/p/717533663
3. [ ] UE5 浅谈光源更新多线程优化 https://zhuanlan.zhihu.com/p/27574076122?utm_psn=1879905019928764942
8. [ ] ToonPostProcess
1. [x] ToonBloom
2. [ ] ToonDiffusion对场景亮部进行降采样之后将亮度信息叠加到Toon物体的暗部上。

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@ -372,3 +372,7 @@ float3 ToneMappedColorAP1 = FilmToneMap( ColorAP1 );
# UE5 PostProcess 添加Pass代码
- UE4中添加自定义ComputerShader:https://zhuanlan.zhihu.com/p/413884878
- UE渲染学习2- 自定义PostProcess - Kuwahara滤镜:https://zhuanlan.zhihu.com/p/25790491262
PS
1. ToneMapping之后的Pass因为超采样的关系使得ViewportResoution与BufferResoution不同所以需要使用`SHADER_PARAMETER(FScreenTransform, SvPositionToInputTextureUV)`以及`FScreenTransform::ChangeTextureBasisFromTo`计算变换比例。具体可以参考FFXAAPS。
2.