vault backup: 2023-10-20 14:54:06

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BlueRose 2023-10-20 14:54:06 +08:00
parent e3a49986ec
commit 5c2079130a

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@ -103,6 +103,14 @@ win32:CONFIG(release, debug|release): LIBS += -L$$PWD/../LIBRARYNAME/Lib/ -lLIBR
sudo apt install --reinstall libgl-dev sudo apt install --reinstall libgl-dev
``` ```
新版本fbxsdk需要自己link xml2库所以需要手动安装一下
```bash
sudo apt-get install libxml2-dev
sudo apt-get install libxml2
```
之后再qt的pro中添加`LIBS += -lxml2`即可。
# FBX结构 # FBX结构
![](https://help.autodesk.com/cloudhelp/2020/ENU/FBX-Developer-Help/images/scene_org.png) ![](https://help.autodesk.com/cloudhelp/2020/ENU/FBX-Developer-Help/images/scene_org.png)
FBX SDK场景图是通过`FbxScene`类抽象出来的。场景被组织为节点层次结构 ( `FbxNode`)。场景的根节点通过 访问`FbxScene::GetRootNode()`。场景元素(例如网格、灯光或相机)是通过将`FbxNode`与 的子类组合来定义的`FbxNodeAttribute` FBX SDK场景图是通过`FbxScene`类抽象出来的。场景被组织为节点层次结构 ( `FbxNode`)。场景的根节点通过 访问`FbxScene::GetRootNode()`。场景元素(例如网格、灯光或相机)是通过将`FbxNode`与 的子类组合来定义的`FbxNodeAttribute`