From 5def2993155bb19dedf0498dea892550f632e240 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 27 Jun 2025 11:49:20 +0800 Subject: [PATCH] vault backup: 2025-06-27 11:49:20 --- .obsidian/plugins/various-complements/histories.json | 2 +- .../Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/.obsidian/plugins/various-complements/histories.json b/.obsidian/plugins/various-complements/histories.json index 7b56615..fa086c3 100644 --- a/.obsidian/plugins/various-complements/histories.json +++ b/.obsidian/plugins/various-complements/histories.json @@ -1 +1 @@ -{"Class":{"Class":{"currentFile":{"count":1,"lastUpdated":1748942840437}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1749700323505}}},"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"currentFile":{"count":1,"lastUpdated":1750142832492}}},"\\Users\\loujiajie\\desktop\\log.txt":{"\\Users\\loujiajie\\desktop\\log.txt":{"currentFile":{"count":1,"lastUpdated":1750143148509}}},"相关线程安全变量:":{"相关线程安全变量:":{"currentFile":{"count":1,"lastUpdated":1750853529118}}}} \ No newline at end of file +{"Class":{"Class":{"currentFile":{"count":1,"lastUpdated":1748942840437}}},"DebugView":{"DebugView":{"internalLink":{"count":1,"lastUpdated":1749700323505}}},"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"XXXXX,之后点击回车。注:XXXXX为模拟器端口号,请参考打开的模拟器问题诊断内展示端口号或MuMu多开器12内的adb端口后再输入。":{"currentFile":{"count":1,"lastUpdated":1750142832492}}},"\\Users\\loujiajie\\desktop\\log.txt":{"\\Users\\loujiajie\\desktop\\log.txt":{"currentFile":{"count":1,"lastUpdated":1750143148509}}},"相关线程安全变量:":{"相关线程安全变量:":{"currentFile":{"count":1,"lastUpdated":1750853529118}}},"UBodySetup":{"UBodySetup":{"currentFile":{"count":1,"lastUpdated":1750994347070}}}} \ No newline at end of file diff --git a/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md b/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md index 300baeb..6e219df 100644 --- a/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md +++ b/03-UnrealEngine/Rendering/RenderFeature/ShaderWorldPlugin/ShaderWorld.md @@ -314,6 +314,7 @@ bool AShaderWorldActor::SetupCollisions() 结束碰撞生成任务,true为完成,false为任务超时未完成。 - TMap CollisionMesh:碰撞Name => 碰撞Mesh Map。 - FCollisionMeshElement:管理单个碰撞数据的结构体。 +- UBodySetup:虚幻引擎中一个重要的物理相关类,主要用于定义和存储物体的物理属性和碰撞设置 ```c++ bool AShaderWorldActor::CollisionFinalizeWork()