From 5ff273667f9fa803fd0b27a7ac20ec99609ac20c Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Fri, 28 Mar 2025 13:11:27 +0800 Subject: [PATCH] vault backup: 2025-03-28 13:11:27 --- .../Lumen学习笔记(5)——向往大佬文章学习笔记.md | 7 ++++++- 03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md | 9 ++++++--- 2 files changed, 12 insertions(+), 4 deletions(-) diff --git a/03-UnrealEngine/Rendering/RenderFeature/Lumen学习笔记(5)——向往大佬文章学习笔记.md b/03-UnrealEngine/Rendering/RenderFeature/Lumen学习笔记(5)——向往大佬文章学习笔记.md index f4a21ed..4c842aa 100644 --- a/03-UnrealEngine/Rendering/RenderFeature/Lumen学习笔记(5)——向往大佬文章学习笔记.md +++ b/03-UnrealEngine/Rendering/RenderFeature/Lumen学习笔记(5)——向往大佬文章学习笔记.md @@ -6,6 +6,11 @@ tags: rating: ⭐ --- # 前言 - +- [游戏引擎随笔 0x29:UE5 Lumen 源码解析(一)原理篇](https://zhuanlan.zhihu.com/p/499713106) +- [游戏引擎随笔 0x30:UE5 Lumen 源码解析(二)Surface Cache 篇](https://zhuanlan.zhihu.com/p/516141543) +- [游戏引擎随笔 0x31:UE5 Lumen 源码解析(三)光影篇](https://zhuanlan.zhihu.com/p/517756126) +- [游戏引擎随笔 0x32:UE5 Lumen 源码解析(四)Radiosity 篇](https://zhuanlan.zhihu.com/p/522165652) +- [游戏引擎随笔 0x33:UE5 Lumen 源码解析(五)Voxel Lighting 篇](https://zhuanlan.zhihu.com/p/525521811) +- [游戏引擎随笔 0x34:UE5 Lumen 源码解析(六)Importance Sampling 篇](https://zhuanlan.zhihu.com/p/531442379) # LumenScreenProbeGather diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index c409805..829fc85 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -131,9 +131,12 @@ rating: ⭐⭐⭐ 2. [ ] Matcap Reflection实现。 3. [ ] 对Reflection Texture进行Kuawahara处理,之后根据亮度抽象成第二高光(提取亮度之后,乘以高光颜色) 1. 【[UFSH2024]用虚幻引擎5为《幻塔》定制高品质动画流程风格化渲染管线 | 晨风 Neverwind 完美世界游戏】 【精准空降到 14:24】 https://www.bilibili.com/video/BV1rW2LYvEox/?share_source=copy_web&vd_source=fe8142e8e12816535feaeabd6f6cdc8e&t=864 -11. [ ] Toon GI(Lumen) - 1. [ ] 向下采样 - 2. [ ] 平滑法线 => 平滑饱和度 +11. [ ] Toon GI(Lumen / Other) + 1. [ ] DiffuseIndirect Alpha / DiffuseIndirect Saturation / AOAlpha + 1. [x] Lumen + 2. [ ] Other GI Method + 2. [ ] 向下采样 + 3. [ ] 平滑法线 => 平滑饱和度 1. [ ] 使用哪个https://zhuanlan.zhihu.com/p/25839790454 2. [ ] 尝试使用高斯模糊Lumen法线。 3. [ ] 尝试使用ViewVector来平滑法线。