From 60f4fa03e676602fa9d2c58f019a70e5fee144cb Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Thu, 27 Jun 2024 12:20:56 +0800 Subject: [PATCH] vault backup: 2024-06-27 12:20:56 --- 02-Note/DAWA/ASoul/渲染方案/材质部分.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/02-Note/DAWA/ASoul/渲染方案/材质部分.md b/02-Note/DAWA/ASoul/渲染方案/材质部分.md index 88c368b..80e823d 100644 --- a/02-Note/DAWA/ASoul/渲染方案/材质部分.md +++ b/02-Note/DAWA/ASoul/渲染方案/材质部分.md @@ -26,7 +26,7 @@ Content/ResArt/CommandMaterial - MF_Hash22 - MF_Hash23 - [x] ***CameraLightCollection***:各个角色的主光照颜色、边缘光颜色与主光亮度以及LightDir。 -- [ ] MF_CharacterMainLightIntensity: +- [ ] MF_CharacterMainLightIntensity:使用CustomNode编写的函数,通过RoleID进行switch Case计算,CameraLightCollection中的 ## ShadingModels 采用CustomNode构造FMaterialAttributesde的之后传递到MaterialAttribute模式的材质中,其他骚操作还有: