vault backup: 2024-06-27 12:20:56
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@ -26,7 +26,7 @@ Content/ResArt/CommandMaterial
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- MF_Hash22
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- MF_Hash23
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- [x] ***CameraLightCollection***:各个角色的主光照颜色、边缘光颜色与主光亮度以及LightDir。
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- [ ] MF_CharacterMainLightIntensity:
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- [ ] MF_CharacterMainLightIntensity:使用CustomNode编写的函数,通过RoleID进行switch Case计算,CameraLightCollection中的
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## ShadingModels
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采用CustomNode构造FMaterialAttributesde的之后传递到MaterialAttribute模式的材质中,其他骚操作还有:
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