vault backup: 2023-09-16 18:43:12
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title: UE5 Ubantu & Docker 部署
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date: 2023-09-12 18:20:39
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excerpt:
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tags:
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tags:
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- Ubantu
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- Docker
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rating: ⭐⭐
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---
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# 前言
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@ -67,5 +69,5 @@ adamrehn/ue4-runtime:22.04-vulkan-x11
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- 编译项目:/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/XXXX.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
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- 启动项目:/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -logs "/project/XXXX.uproject"
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为了防止生成解决方案失败,可以把项目目录与UE目录设置权限。
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PS.实际是因为Ubantu系统版本与容器系统并不相同,所以需要重新编译一下,才能运行项目。
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**为了防止生成解决方案失败,可以把项目目录与UE目录设置权限。**
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PS.实际是因为Ubantu系统版本可能与容器系统并不相同,所以需要重新编译一下,才能运行项目。
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---
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title: Untitled
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date: 2023-09-15 15:50:48
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excerpt:
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tags:
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rating: ⭐
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---
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# 前言
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本人使用的版本是[Unreal_v1.0.4](https://github.com/Tencent/puerts/releases/tag/Unreal_v1.0.4)的Nodejs版本
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# Linux上的编译问题解决
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1. FileSystemOperation.cpp
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1. `#include "HAL/PlatformFilemanager.h" => #include "HAL/PlatformFileManager.h"`
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2. Compile PesapiFrameworkLoader.mm error: Objective-C was disabled in PCH file but is currently enabled
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1. 将PesapiFrameworkLoader.mm的后缀名改成PesapiFrameworkLoader.cpp
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### UE-dev 5.1
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sudo docker run --gpus=all --rm -ti -v "/media/user//home/user/Projects/AIMotionRender:/project" ghcr.io/epicgames/unreal-engine:dev-5.1.1
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#### 编译Puert
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sudo docker run --gpus=all --rm -e DISPLAY -ti \
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-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
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-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
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-v /home/user/Projects/AIMotionRender:/project \
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-v /home/user/node:/home/user/node \
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-v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \
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adamrehn/ue4-runtime:22.04-vulkan-x11
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sudo apt-get install clang
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sudo apt-get install libc++-dev
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sudo apt-get install libc++abi-dev
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sudo apt-get install make
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curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash -
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sudo apt-get install -y nodejs
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cd /home/user/Projects/backend-nodejs/node-script
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npm install -s commander
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sudo apt-get install git
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/home/user/Projects/backend-nodejs/linux.sh
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root 用户
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sudo docker run -u 0 --gpus=all --rm -e DISPLAY -ti \
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-v /tmp/.X11-unix:/tmp/.X11-unix:rw \
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-v /home/user/Linux_Unreal_Engine_5.1.1:/home/ue4/UnrealEngine \
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-v /home/user/Projects/AIMotionRender:/project \
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-v /home/user/node:/home/user/node \
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-v /home/user/Projects/backend-nodejs:/home/user/Projects/backend-nodejs \
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adamrehn/ue4-runtime:22.04-vulkan-x11
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#### 编译v8
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/home/user/Projects/backend-nodejs/linux.sh
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### Startup
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cd /home/ue4/UnrealEngine/Engine/Binaries/Linux \
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./UnrealEditor -log "/project/AIMotionRender.uproject"
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/home/ue4/UnrealEngine/Engine/Binaries/Linux/UnrealEditor -log "/project/AIMotionRender.uproject"
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### Compiler
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/home/ue4/UnrealEngine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="/project/AIMotionRender.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
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## UE Docker
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03-UnrealEngine/流程管理与部署/Ubantu平台Puerts编译问题解决.md
Normal file
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03-UnrealEngine/流程管理与部署/Ubantu平台Puerts编译问题解决.md
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---
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title: Ubantu平台Puerts编译问题解决
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date: 2023-09-15 15:50:48
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excerpt:
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tags:
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- Ubantu
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- Puerts
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- Docker
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rating: ⭐⭐⭐
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---
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# 前言
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本人使用的版本是[Unreal_v1.0.5](https://github.com/Tencent/puerts/releases/tag/Unreal_v1.0.5)的Nodejs版本,首先使用Ubantu23.04进行测试,之后换成了Ubantu22.04。Puerts在Ubantu(Linux)上部署的坑也比较多,遂写此文。
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# Linux上的编译问题解决
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1. FileSystemOperation.cpp
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1. `#include "HAL/PlatformFilemanager.h" => #include "HAL/PlatformFileManager.h"`
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2. Compile PesapiFrameworkLoader.mm error: Objective-C was disabled in PCH file but is currently enabled
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1. 将PesapiFrameworkLoader.mm的后缀名改成PesapiFrameworkLoader.cpp
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## V8环境库问题
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报错内容:**ld.lld: error: unable to find library -lnode**
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在询问作者后得知是V8环境库的编译环境与系统环境不符所致,需要自己编译库来解决。
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>https://github.com/Tencent/puerts/issues/1521
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大致方法就是下载并且运行编译脚本自己编译库。该库2月16日Released的版本在Ubantu22.04上测试通过,所以建议大家使用Ubantu22.04。其他版本需要自己编译。
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>https://github.com/puerts/backend-nodejs
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### 编译所需要的库
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```bash
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sudo apt-get install clang
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sudo apt-get install libc++-dev
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sudo apt-get install libc++abi-dev
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curl -sL https://deb.nodesource.com/setup_16.x | sudo -e bash -
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sudo apt-get install -y nodejs
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cd /home/user/Projects/backend-nodejs/node-script
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npm install -s commander
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# 部分纯净系统可能需要安装这2个东西
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sudo apt-get install make
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sudo apt-get install git
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```
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因为该脚本是为Gihub Action编写的,其他还支持Ubuntu 20.04镜像,可以参考 https://github.com/actions/runner-images/ 。如果你是其他版本的系统就需要自己clone该仓库并且修改脚本进行编译。编译完文件会在/home/user/node/out/Release
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调用方式:
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```bash
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./linux.sh 工作目录路径 16.x
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```
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这里我推荐修改脚本,直接手动指定2个参数,并且删除会报错地方,之后就可以编译了。编译完替换**Plugins\Puerts\ThirdParty\nodejs_16\lib\Linux**中文件即可。
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# UE-Runtime容器部署问题
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