vault backup: 2024-07-01 16:49:29
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{".p4ignore":{".p4ignore":{"currentFile":{"count":1,"lastUpdated":1717048569032}}},"admin":{"admin":{"currentFile":{"count":1,"lastUpdated":1717123692206}}},"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":1,"lastUpdated":1719545153793}}}}
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{"具体的命令应该说是":{"具体的命令应该说是":{"currentFile":{"count":1,"lastUpdated":1717749753511}}},"添加一个Idol.xxx标签。":{"添加一个Idol.xxx标签。":{"currentFile":{"count":2,"lastUpdated":1718092533903}}},"FGBufferData":{"FGBufferData":{"currentFile":{"count":1,"lastUpdated":1718936545718}}},"中添加写入FGBufferData逻辑。代码如下:":{"中添加写入FGBufferData逻辑。代码如下:":{"currentFile":{"count":1,"lastUpdated":1718964454078}}},"MountPoint":{"MountPoint":{"currentFile":{"count":1,"lastUpdated":1719385071039}}},"V02:Surface材质相关属性逻辑,被MF":{"V02:Surface材质相关属性逻辑,被MF":{"currentFile":{"count":1,"lastUpdated":1719480408956}}},"MaterialInstance":{"MaterialInstance":{"currentFile":{"count":1,"lastUpdated":1719541411063}}},"CharacterEffects":{"CharacterEffects":{"currentFile":{"count":1,"lastUpdated":1719544276030}}},"MainLightIntensity,这些一般在Sequence中进行修改。":{"MainLightIntensity,这些一般在Sequence中进行修改。":{"currentFile":{"count":3,"lastUpdated":1719820337575}}}}
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01-Diary/本周事务/M_ToonBase_V02.md
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01-Diary/本周事务/M_ToonBase_V02.md
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@ -45,7 +45,7 @@ Content/ResArt/CommandMaterial
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- MF_ShiftTangent:Kajiya-Kay中的ShiftTangent,被M_ToonHair_V01调用。
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- MF_StrandSpec:Kajiya-Kay中的高光计算逻辑,被M_ToonHair_V01调用。
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- MF_Surface:Surface材质相关属性逻辑,被MF_ToonPBRInput、MF_ToonBaseInput调用。
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- MF_Surface_V02:Surface材质相关属性逻辑,被MF_ToonBaseInput_V02调用。
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- **MF_Surface_V02**:Surface材质相关属性逻辑,被MF_ToonBaseInput_V02调用。与MF_Surface相比少了Specular输出。
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- MF_TextureBooming:材质没有上线。
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- **MF_ToonBaseInput**:通用ToonBase材质逻辑函数。集合了MF_CharacterMainLightIntensity、MF_Matcap_Add、MF_Surface、MF_ToonBaseShadingModel材质函数以及一些变量材质设置。被**M_ToonBase_V02_Penetrate**、**M_ToonBase_V02_Test**调用。
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- ***MF_ToonBaseInput_V02***:通用ToonBase材质逻辑函数V02。集合了MF_CharacterMainLightIntensity、MF_Matcap_Add、**MF_Surface_V02**、MF_ToonBaseShadingModel材质函数以及一些变量材质设置。被**M_ToonBase_V02**、**M_NaiLin_AnotherWorld02**、**M_EggGym_Flower**调用。
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@ -251,7 +251,7 @@ return Result;
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- [ ] V02
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- Special
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- M_NaiLin_AnotherWorld02:特别定制的材质。
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- ***M_ToonBase_V02***:
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- ***[[#M_ToonBase_V02]]***
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- M_ToonBase_V02_Test:
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- MI_Brow_V02:
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- MI_Eye_V02:
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@ -269,6 +269,23 @@ return Result;
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- [ ] **M_ToonHair_V01**:
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- [ ] **M_ToonSkin**:
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## M_ToonBase_V02
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实现功能:
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1. 每角色Fake MainLightIntensity、MainLightColor效果。
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2. Matcap。最终会影响Emissive与BaseColor引脚结果。
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3.
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与M_ToonBase_V01相比。最主要的逻辑区别在于:
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1. MF_ToonPBRInput => MF_ToonBaseInput_V02
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1. MF_Matcap_Add => MF_Matcap。不输出Specular,转而将高光结果输出在BaseColor与Emissive中。
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2. MF_ToonPBRShadingModel => MF_ToonBaseShadingModel。
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1. 移除Specular,
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2. 增加ToonShadowSmoothness
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3. 增加ToonSecondaryShadow
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2.
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# MaterialInstance
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# Outline
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