vault backup: 2025-02-19 20:43:05

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BlueRose 2025-02-19 20:43:05 +08:00
parent ed0961f178
commit 66030a2e3d

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@ -608,6 +608,75 @@ D:\OtherTools\GameAssets\umodel_win32_1590\umodel_64.exe -path=D:\Games\Guilty.G
- https://zhuanlan.zhihu.com/p/644379193 - https://zhuanlan.zhihu.com/p/644379193
- 贴图:https://zhuanlan.zhihu.com/p/493802718 - 贴图:https://zhuanlan.zhihu.com/p/493802718
```python
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
from better_fbx import *
for action in bpy.data.actions:
bpy.data.actions.remove(action)
pskPath = 'C:\\Users\\BlueRose\\Desktop\\GranblueFantasyVersusRising\\Chara\\ZET\\Costume01\\Mesh\\zet_weapon_kaihou.psk'
psaPath = 'C:\\Users\\BlueRose\\Desktop\\GranblueFantasyVersusRising\\Chara\\ZET\\Costume01\\Animation\\Default\\weapon\\zet001.psa'
fbxExportPath = 'C:\\Users\\BlueRose\\Desktop\\GranblueFantasyVersusRising\\Chara\\ZET\\Costume01\\Animation\\Default\\weapon\\'
# 清空并且设置为60fps
bpy.ops.scene.new(type='EMPTY')
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
bpy.context.scene.render.fps = 60
# 导入骨骼以及动画(所有NLA)
pskimport(pskPath, bReorientBones = False, bImportmesh = False, bImportbone = True)
psaimport(psaPath, bActionsToTrack = True)
for obj in bpy.data.objects:
print(obj.type)
if obj.type=='ARMATURE':
currentSkeleton = obj
print(currentSkeleton.animation_data.action)
for action in bpy.data.actions:
# print(action)
currentSkeleton.animation_data.action = action
bpy.ops.better_export.fbx(filepath= fbxExportPath+ action.name + ".fbx",my_fbx_format="binary",use_selection=False,use_visible=True)
# print(currentSkeleton.animation_data.action)
# print(bpy.data.objects["SM_ch0100.ao"].animation_data.action)
# 导入模型
import bpy
import os
import math
from io_import_scene_unreal_psa_psk_280 import *
from better_fbx import *
for action in bpy.data.actions:
bpy.data.actions.remove(action)
pskPath = 'C:\\Users\\BlueRose\\Desktop\\GuiltyGear\\Chara\\\BGT\\Costume01\\Mesh\\bgt_body.psk'
# psaPath = 'C:\\Users\\BlueRose\\Desktop\\GranblueFantasyVersusRising\\Chara\\ZET\\Costume01\\Animation\\Default\\weapon\\zet001.psa'
fbxExportPath = 'C:\\Users\\BlueRose\\Desktop\\GuiltyGear\\Chara\\BGT\\Costume01\\Mesh\\'
# 清空并且设置为60fps
bpy.ops.scene.new(type='EMPTY')
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
bpy.context.scene.render.fps = 60
# 导入骨骼以及动画(所有NLA)
pskimport(pskPath, bReorientBones = False, bImportmesh = True, bImportbone = True)
# psaimport(psaPath, bActionsToTrack = True)
fileName = os.path.basename(pskPath)
bpy.ops.better_export.fbx(filepath= fbxExportPath + fileName.split('.')[0] + ".fbx",my_fbx_format="binary",use_selection=False,use_visible=True)
```
## 提取角色 ## 提取角色
- BGT修女 布丽姬 https://baike.baidu.com/item/%E5%B8%83%E4%B8%BD%E5%A7%AC/61832042 - BGT修女 布丽姬 https://baike.baidu.com/item/%E5%B8%83%E4%B8%BD%E5%A7%AC/61832042
- Anim - Anim