diff --git a/03-UnrealEngine/Animation/Qt & FBX相关笔记/BVH相关.md b/03-UnrealEngine/Animation/Qt & FBX相关笔记/BVH相关.md new file mode 100644 index 0000000..c72b5c0 --- /dev/null +++ b/03-UnrealEngine/Animation/Qt & FBX相关笔记/BVH相关.md @@ -0,0 +1,14 @@ +--- +title: BVH相关 +date: 2024-01-07 12:33:20 +excerpt: +tags: +rating: ⭐ +--- +# BVH库 +- https://github.com/BartekkPL/bvh-parser + +# Blender FBX => BVH +>因为Blender轴向与FBX不同。所以通过Blender导入FBX再导出BHV到Maya结果是错的。 + +**Blender需要导出YZX轴向BVH,导入Maya后结果才正确。** 之后还需要手动将根骨骼改成root。