vault backup: 2025-01-07 15:16:44
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aiMaterial *material = scene->mMaterials[mesh->mMaterialIndex];
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aiMaterial *material = scene->mMaterials[mesh->mMaterialIndex];
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```
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```
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# 可用组件
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# 可用组件
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## URuntimeMeshComponent
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## URuntimeMeshComponent
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第三方插件实现。
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第三方插件实现。
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## UDynamicMeshComponent
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## UDynamicMeshComponent
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1. https://zhuanlan.zhihu.com/p/506779703
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1. https://zhuanlan.zhihu.com/p/506779703
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2. https://www.bilibili.com/opus/798754326935764996
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2. https://www.bilibili.com/opus/798754326935764996
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