vault backup: 2024-12-18 18:09:53
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@@ -397,7 +397,7 @@ bool FSceneRenderer::RenderCustomDepthPass(
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```
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- Nanite::InitRasterContext():初始化Nanite::FRasterContext RasterContext。
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- Nanite::InitCustomDepthStencilContext()
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- Nanite::InitCustomDepthStencilContext():位于NaniteMaterials.cpp,用于构建FCustomDepthContext结构体,主要包含了InputDepth、InputStencilSRV、DepthTarget、StencilTarget以及bComputeExport(是否使用ComputeShader输出)。
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## NaniteRenderer
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1. auto NaniteRenderer = Nanite::IRenderer::Create()
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