vault backup: 2024-12-18 18:09:53

This commit is contained in:
2024-12-18 18:09:53 +08:00
parent 172c1d8838
commit 69e0365757
2 changed files with 6 additions and 4 deletions

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@@ -397,7 +397,7 @@ bool FSceneRenderer::RenderCustomDepthPass(
```
- Nanite::InitRasterContext()初始化Nanite::FRasterContext RasterContext。
- Nanite::InitCustomDepthStencilContext()
- Nanite::InitCustomDepthStencilContext()位于NaniteMaterials.cpp用于构建FCustomDepthContext结构体主要包含了InputDepth、InputStencilSRV、DepthTarget、StencilTarget以及bComputeExport是否使用ComputeShader输出
## NaniteRenderer
1. auto NaniteRenderer = Nanite::IRenderer::Create()