From 6ab172b0efb9eceb6e266b7a620a8b6a3ec06964 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Tue, 12 Mar 2024 14:52:59 +0800 Subject: [PATCH] vault backup: 2024-03-12 14:52:59 --- .../渲染功能/ShaderModel/GBuffer&Material&BasePass.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md index bb75f6f..5b2ebc5 100644 --- a/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md +++ b/03-UnrealEngine/卡通渲染相关资料/渲染功能/ShaderModel/GBuffer&Material&BasePass.md @@ -80,7 +80,7 @@ OutGBufferC:GBufferAO => OutGBufferD:CustomData.xyzw => ShadowColor.rgb / NoLOffset //ShadowColor这里可以在Material里通过主光向量、ShadowStep、Shadow羽化计算多层阴影效果。 OutGBufferE:GBuffer.PrecomputedShadowFactors.xyzw => - ToonDataID/ ToonObjectID(判断是否是一个物体) /OutlineMask 控制Outline绘制以及Outline强度 / ? + ToonDataID/ ToonOutlineDataID / OutlineMask(控制Outline绘制以及Outline强度) / ToonObjectID(判断是否是一个物体) TargetVelocity / OutGBufferF = velocity / tangent //目前先不考虑输出Velocity的情况 ? / ? / ? / ? ```