vault backup: 2024-12-19 16:34:02
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@@ -69,10 +69,13 @@ PS.很有可能在FProjectedShadowInfo::RenderProjection()阶段进行判断以
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# 实现方法
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```c++
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const FMaterialRenderProxy* MaterialRenderProxy = MeshBatch.MaterialRenderProxy;
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bool bEnableToonMeshDrawOutline = MaterialRenderProxy->GetToonOutlineDataAssetRT()->Settings.bEnableToonMeshDrawOutline;
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```
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FProjectedShadowInfo->Scene
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FPrimitiveSceneProxy
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## 深度偏移
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1. FProjectedShadowInfo添加变量。
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