vault backup: 2024-05-10 12:48:38
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{"128044539":{"128044539":{"currentFile":{"count":1,"lastUpdated":1714359212233}}},"渲染机器渲染":{"渲染机器渲染":{"currentFile":{"count":1,"lastUpdated":1712559691350}}},"imgPath":{"imgPath":{"currentFile":{"count":1,"lastUpdated":1713156550242}}},"03-UnrealEngine":{"03-UnrealEngine":{"internalLink":{"count":1,"lastUpdated":1713156577045}}},"StartLiveDirector:启动Bat文件":{"StartLiveDirector:启动Bat文件":{"currentFile":{"count":1,"lastUpdated":1713845438773}}},"Tools:一些第三方库,以及":{"Tools:一些第三方库,以及":{"currentFile":{"count":1,"lastUpdated":1713845507638}}},"LiveDirector:导播台。":{"LiveDirector:导播台。":{"currentFile":{"count":1,"lastUpdated":1713846588874}}},"Python:小工具,":{"Python:小工具,":{"currentFile":{"count":1,"lastUpdated":1713847220779}}},"HotKeyManager:快捷键相关,可以通过配置实现。":{"HotKeyManager:快捷键相关,可以通过配置实现。":{"currentFile":{"count":1,"lastUpdated":1713948483286}}},"MotionProcessor:导播台,动捕":{"MotionProcessor:导播台,动捕":{"currentFile":{"count":1,"lastUpdated":1714027644634}}},"启动青瞳客户端。右下一。":{"启动青瞳客户端。右下一。":{"currentFile":{"count":1,"lastUpdated":1714027880674}}},"MapEnvironment.Bat修改Server":{"MapEnvironment.Bat修改Server":{"currentFile":{"count":1,"lastUpdated":1714028106908}}},"StreamDock":{"StreamDock":{"currentFile":{"count":1,"lastUpdated":1714033564310}}},"添加道具、物品、场景、特效":{"添加道具、物品、场景、特效":{"currentFile":{"count":1,"lastUpdated":1714036023017}}},"Depot":{"Depot":{"currentFile":{"count":1,"lastUpdated":1715056129878}}},"shiwanpico":{"shiwanpico":{"currentFile":{"count":1,"lastUpdated":1715065937496}}}}
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{"128044539":{"128044539":{"currentFile":{"count":1,"lastUpdated":1714359212233}}},"imgPath":{"imgPath":{"currentFile":{"count":1,"lastUpdated":1713156550242}}},"03-UnrealEngine":{"03-UnrealEngine":{"internalLink":{"count":1,"lastUpdated":1713156577045}}},"StartLiveDirector:启动Bat文件":{"StartLiveDirector:启动Bat文件":{"currentFile":{"count":1,"lastUpdated":1713845438773}}},"Tools:一些第三方库,以及":{"Tools:一些第三方库,以及":{"currentFile":{"count":1,"lastUpdated":1713845507638}}},"LiveDirector:导播台。":{"LiveDirector:导播台。":{"currentFile":{"count":1,"lastUpdated":1713846588874}}},"Python:小工具,":{"Python:小工具,":{"currentFile":{"count":1,"lastUpdated":1713847220779}}},"HotKeyManager:快捷键相关,可以通过配置实现。":{"HotKeyManager:快捷键相关,可以通过配置实现。":{"currentFile":{"count":1,"lastUpdated":1713948483286}}},"MotionProcessor:导播台,动捕":{"MotionProcessor:导播台,动捕":{"currentFile":{"count":1,"lastUpdated":1714027644634}}},"启动青瞳客户端。右下一。":{"启动青瞳客户端。右下一。":{"currentFile":{"count":1,"lastUpdated":1714027880674}}},"MapEnvironment.Bat修改Server":{"MapEnvironment.Bat修改Server":{"currentFile":{"count":1,"lastUpdated":1714028106908}}},"StreamDock":{"StreamDock":{"currentFile":{"count":1,"lastUpdated":1714033564310}}},"添加道具、物品、场景、特效":{"添加道具、物品、场景、特效":{"currentFile":{"count":1,"lastUpdated":1714036023017}}},"Depot":{"Depot":{"currentFile":{"count":1,"lastUpdated":1715056129878}}},"shiwanpico":{"shiwanpico":{"currentFile":{"count":1,"lastUpdated":1715065937496}}},"ShaderModel:ToonStandard":{"ShaderModel:ToonStandard":{"currentFile":{"count":1,"lastUpdated":1715314652429}}}}
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@ -32,23 +32,24 @@ rating: ⭐
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2. [x] 添加BackFace Outline基础代码。
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2. [x] 添加BackFace Outline基础代码。
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3. [x] 添加材质自定义Output节点。
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3. [x] 添加材质自定义Output节点。
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4. [x] 给GBuffer结构体添加子ToonBuffer结构体。
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4. [x] 给GBuffer结构体添加子ToonBuffer结构体。
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5. [x] ShaderModel:ToonStandard
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5. [x] ShaderModel:ToonStandard
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1. [ ]
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1. [x] 实现初版ToonStandard。
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6. [ ] ToonOutline(后处理)
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6. [ ] ToonOutline(后处理)
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1. [ ]
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1. [ ]
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7. 添加Debug View https://zhuanlan.zhihu.com/p/668782106
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7. ToonPostProcess
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8. [_UE5_ Shader Print系统](https://zhuanlan.zhihu.com/p/637929634)
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9. GBufferView实现。
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10. Toon Debug模式,可以让美术在材质进行进行简单的光照计算。
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11. PostProcess
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1. 实现一波Anti-Lut。
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1. 实现一波Anti-Lut。
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2. ToonBloom
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2. ToonBloom
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8. 添加Debug View https://zhuanlan.zhihu.com/p/668782106
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9. [_UE5_ Shader Print系统](https://zhuanlan.zhihu.com/p/637929634)
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10. GBufferView实现。
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11. Toon Debug模式,可以让美术在材质进行进行简单的光照计算。
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12. ToonShadow
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12. ToonShadow
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1. ![[星穹铁道中下巴阴影处理.png]]
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1. ![[星穹铁道中下巴阴影处理.png]]
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13. 考虑往GBuffer中添加更多数据(考虑Velocity以及SingleLayerWater)
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13. 考虑往GBuffer中添加更多数据(考虑Velocity以及SingleLayerWater)
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1. ShaderMaterialDerivedHelpers.cpp(Shader宏)、GBufferInfo.cpp(GBuffer格式)BasePassRendering.cpp(950行,SingleLayerWater写入GBuffer格式相关)
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1. ShaderMaterialDerivedHelpers.cpp(Shader宏)、GBufferInfo.cpp(GBuffer格式)BasePassRendering.cpp(950行,SingleLayerWater写入GBuffer格式相关)
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2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响,之后在文档中说明。
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2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响,之后在文档中说明。
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14. 修复SIngleLayerWater的缩略图渲染渲染错误(双击会有一瞬间的错误产生)
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14. 修复SIngleLayerWater的缩略图渲染渲染错误(双击会有一瞬间的错误产生)
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15.
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>修改标记方便后续删除备注//BlueRose Modify //BlueRose Modify End
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>修改标记方便后续删除备注//BlueRose Modify //BlueRose Modify End
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>// Copyright BlueRose, Inc. All Rights Reserved.
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>// Copyright BlueRose, Inc. All Rights Reserved.
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