vault backup: 2024-05-10 12:48:38

This commit is contained in:
BlueRose 2024-05-10 12:48:38 +08:00
parent 14d9ad7e9d
commit 6ce9b4baaf
2 changed files with 9 additions and 8 deletions

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@ -33,22 +33,23 @@ rating: ⭐
3. [x] 添加材质自定义Output节点。
4. [x] 给GBuffer结构体添加子ToonBuffer结构体。
5. [x] ShaderModelToonStandard
1. [ ]
1. [x] 实现初版ToonStandard。
6. [ ] ToonOutline(后处理)
1. [ ]
7. 添加Debug View https://zhuanlan.zhihu.com/p/668782106
8. [_UE5_ Shader Print系统](https://zhuanlan.zhihu.com/p/637929634)
9. GBufferView实现。
10. Toon Debug模式可以让美术在材质进行进行简单的光照计算。
11. PostProcess
7. ToonPostProcess
1. 实现一波Anti-Lut。
2. ToonBloom
8. 添加Debug View https://zhuanlan.zhihu.com/p/668782106
9. [_UE5_ Shader Print系统](https://zhuanlan.zhihu.com/p/637929634)
10. GBufferView实现。
11. Toon Debug模式可以让美术在材质进行进行简单的光照计算。
12. ToonShadow
1. ![[星穹铁道中下巴阴影处理.png]]
13. 考虑往GBuffer中添加更多数据考虑Velocity以及SingleLayerWater
1. ShaderMaterialDerivedHelpers.cppShader宏、GBufferInfo.cppGBuffer格式BasePassRendering.cpp950行SingleLayerWater写入GBuffer格式相关
2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响之后在文档中说明。
14. 修复SIngleLayerWater的缩略图渲染渲染错误双击会有一瞬间的错误产生
15.
>修改标记方便后续删除备注//BlueRose Modify //BlueRose Modify End
>// Copyright BlueRose, Inc. All Rights Reserved.