vault backup: 2024-03-18 17:52:22
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@ -46,6 +46,7 @@ rating: ⭐
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12. 考虑往GBuffer中添加更多数据(考虑Velocity以及SingleLayerWater)
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1. ShaderMaterialDerivedHelpers.cpp(Shader宏)、GBufferInfo.cpp(GBuffer格式)BasePassRendering.cpp(950行,SingleLayerWater写入GBuffer格式相关)
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2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响,之后在文档中说明。
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13. 修复SIngleLayerWater的缩略图渲染渲染错误(双击会有一瞬间的错误产生)
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>修改标记方便后续删除备注//BlueRose Modify //BlueRose Modify End
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>// Copyright BlueRose, Inc. All Rights Reserved.
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