From 6feabc3face44b2fa9058b8174dbc15ecc73864f Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Mon, 18 Mar 2024 17:52:22 +0800 Subject: [PATCH] vault backup: 2024-03-18 17:52:22 --- 03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md | 1 + 1 file changed, 1 insertion(+) diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index 6837d3d..a51bd46 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -46,6 +46,7 @@ rating: ⭐ 12. 考虑往GBuffer中添加更多数据(考虑Velocity以及SingleLayerWater) 1. ShaderMaterialDerivedHelpers.cpp(Shader宏)、GBufferInfo.cpp(GBuffer格式)BasePassRendering.cpp(950行,SingleLayerWater写入GBuffer格式相关) 2. 确定一下SingleLayerWater中VSMFiter与DistanceFieldShadow对渲染结果的影响,之后在文档中说明。 +13. 修复SIngleLayerWater的缩略图渲染渲染错误(双击会有一瞬间的错误产生) >修改标记方便后续删除备注//BlueRose Modify //BlueRose Modify End >// Copyright BlueRose, Inc. All Rights Reserved.