From 70cda91a8ffe5e882071a9d8c0530e90ca8d0354 Mon Sep 17 00:00:00 2001 From: BlueRose <378100977@qq.com> Date: Sun, 18 Feb 2024 11:45:48 +0800 Subject: [PATCH] vault backup: 2024-02-18 11:45:47 --- .../Animation/UE5动态修改动画蓝图方案(只有链接).md | 9 +++++++++ .../Rendering/RenderingPipeline/ShaderModel添加.md | 3 ++- 2 files changed, 11 insertions(+), 1 deletion(-) create mode 100644 03-UnrealEngine/Animation/UE5动态修改动画蓝图方案(只有链接).md diff --git a/03-UnrealEngine/Animation/UE5动态修改动画蓝图方案(只有链接).md b/03-UnrealEngine/Animation/UE5动态修改动画蓝图方案(只有链接).md new file mode 100644 index 0000000..2b3bc60 --- /dev/null +++ b/03-UnrealEngine/Animation/UE5动态修改动画蓝图方案(只有链接).md @@ -0,0 +1,9 @@ +--- +title: UE5动态修改动画蓝图方案(只有链接) +date: 2024-02-18 11:00:58 +excerpt: +tags: +rating: ⭐ +--- +- https://forums.unrealengine.com/t/dynamic-sub-anim-instance-node/75720 +- https://docs.unrealengine.com/5.3/zh-CN/using-animation-blueprint-linking-in-unreal-engine/ \ No newline at end of file diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md b/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md index 7aa4a0e..e8e6330 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/ShaderModel添加.md @@ -1,9 +1,10 @@ # 参考文章 UE4版本:https://zhuanlan.zhihu.com/p/446587397 +UE5版本:https://zhuanlan.zhihu.com/p/658700282 # c++部分 ## 添加ShaderModel -- EngineType.h 在EMaterialShadingModel中添加ShaderModel枚举 +- EngineTypes.h 在EMaterialShadingModel中添加ShaderModel枚举 ## 添加材质编辑器引脚 - SceneTypes.h 在EMaterialProperty中添加2个引脚属性名称枚举。