diff --git a/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md b/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md index c8574f8..7acd1ab 100644 --- a/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md +++ b/03-UnrealEngine/Rendering/RenderingPipeline/参考SubsurfaceProfile 模改ToonDataAsset.md @@ -181,7 +181,7 @@ const USubsurfaceProfile* SubsurfaceProfileRT; ## UMaterialInterface ```c++ -uint8 bOverrideSubsurfaceProfile:1; +uint8 bOverrideSubsurfaceProfile:1;//UE5转移至UMaterialInstance中 TObjectPtr SubsurfaceProfile; @@ -207,4 +207,10 @@ USubsurfaceProfile* UMaterial::GetSubsurfaceProfile_Internal() const checkSlow(IsInGameThread()); return SubsurfaceProfile; } +``` + +## UMaterialInstance +```c++ +UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = MaterialInstance) +uint8 bOverrideSubsurfaceProfile:1; ``` \ No newline at end of file diff --git a/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md b/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md index 3995ec3..6c80777 100644 --- a/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md +++ b/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md @@ -425,3 +425,6 @@ Export options: # 解决Blender导出问题的根骨骼问题 使用Blender的**Better Fbx Importer & Exporter** addon就可以解决问题。 + + +# UModel提取声音教程 \ No newline at end of file