vault backup: 2024-02-19 16:48:56
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@@ -181,7 +181,7 @@ const USubsurfaceProfile* SubsurfaceProfileRT;
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## UMaterialInterface
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```c++
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uint8 bOverrideSubsurfaceProfile:1;
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uint8 bOverrideSubsurfaceProfile:1;//UE5转移至UMaterialInstance中
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TObjectPtr<class USubsurfaceProfile> SubsurfaceProfile;
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@@ -207,4 +207,10 @@ USubsurfaceProfile* UMaterial::GetSubsurfaceProfile_Internal() const
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checkSlow(IsInGameThread());
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return SubsurfaceProfile;
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}
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```
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## UMaterialInstance
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```c++
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = MaterialInstance)
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uint8 bOverrideSubsurfaceProfile:1;
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```
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