diff --git a/01-Diary/周小结/2024.7.md b/01-Diary/周小结/2024.7.md index c05f803..559d507 100644 --- a/01-Diary/周小结/2024.7.md +++ b/01-Diary/周小结/2024.7.md @@ -43,4 +43,5 @@ 8. 查看ControlRig动画重定向相关逻辑,最后确定是因为F08的Hips骨骼有角度造成的问题。 # 8.5~8.9 -1. \ No newline at end of file +1. 接拒绝 +2. \ No newline at end of file diff --git a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md index 78e5db4..1b7cf75 100644 --- a/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md +++ b/03-UnrealEngine/卡通渲染相关资料/卡通渲染开发总览.md @@ -45,12 +45,12 @@ rating: ⭐ 6. [ ] ToonOutline(后处理) 1. [ ] ID、Depth、Normal Outline 1. [ ] FOV宽度适配 - 2. [x] ScreenPercentage宽度适配 + 2. [x] ScreenPercentage宽度适配(包括Editor Overrider) 3. [ ] 分辨率宽度适配 + 4. [ ] DPI适配?FStaticResolutionFractionHeuristic::ResolveResolutionFraction() 2. [ ] SDF Outline 1. [ ] https://www.shadertoy.com/view/4lfyR2 3. [ ] BackFaceOutline - 4. [ ] ScreenPercentage(TSR Editor)宽度适配 7. [ ] ToonPostProcess 1. [ ] ToonBloom 2. [ ] 实现一波Anti-Lut