diff --git a/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md b/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md index 1a8804b..7ed23d2 100644 --- a/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md +++ b/06-DCC/Blender/导出PSK_PSA脚本 & 部分UModel AES Key.md @@ -74,4 +74,42 @@ AES Key:0x48AE8311350417BDC50A440FCD0E98B2FA6BCEAE3EDA8D0E24881F205E6C4540 UE版本为:4.26 需要特殊的UModel进行提取:https://www.gildor.org/smf/index.php/topic,7814.0.html#msg40636 -下载地址:https://drive.google.com/file/d/1S_037OmnxY28cQymu8NMwFApsBahFqx6/view \ No newline at end of file +下载地址:https://drive.google.com/file/d/1S_037OmnxY28cQymu8NMwFApsBahFqx6/view + +导出动画方法: +1. 选择骨骼模型,右键点击Open(add to locate set),之后按o。 +2. 选择动画资产(AS开头),右键点击Open(add to locate set)。 +3. 点击Tools - ExportCurrentObject,就可以导出指定的动画。 +4. 如果选择多个动画的情况下,在Blender psk/psa插件中可以勾选`All actions to NLA track` +5. 导出动画时选择 + + + + + +# UModel + +### 取得资产路径 +1. 批量选择动画资产 +2. 右键点击Copy package path + +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_906_FC_smile_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_901_FC_default_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_906_FC_smile_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_911_FC_angry_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_916_FC_sad_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_921_FC_surprise_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_926_FC_fear_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_931_FC_aversion_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_936_FC_damage_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_937_FC_dead.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_941_FC_serious_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_946_FC_blushing_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_951_FC_ex01_m.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose001_ST.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose002_ST.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose003_ST.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose004_ST.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose005_ST.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose006_ST.uasset +/Game/Character/ch/ch0200/05_Animation/AS_ch0200_AL_pose007_ST.uasset \ No newline at end of file