vault backup: 2024-06-25 18:41:14
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@@ -17,14 +17,16 @@ Content/ResArt/CommandMaterial
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- MF_Dissolve
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- MF_EdgeLight
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- MF_Fur
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- [ ] Tools
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- MF_DecodeArrayIDAndAlpha
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- [x] Tools
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- MF_DecodeArrayIDAndAlpha:分离输入浮点数的整数与小数部分。整数部分作为TextureArrayID,小数部分作为Alpha参数。
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- 主要用于MF_FaceOverlay的**Face Overlay Color**效果与M_Penetrate的**Eye Overlay Color**效果。
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- MF_Hash11
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- MF_Hash12
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- MF_Hash13
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- MF_Hash22
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- MF_Hash23
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- [ ]
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- [x] ***CameraLightCollection***:各个角色的主光照颜色、边缘光颜色与主光亮度以及LightDir。
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- [ ] MF_CharacterMainLightIntensity:
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## ShadingModels
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采用CustomNode构造FMaterialAttributesde的之后传递到MaterialAttribute模式的材质中,其他骚操作还有:
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